There is always a great selection of workshops for delegates to choose at INTERFACEXpo events – and 2021 will be more of the same. These are 40-minute sessions, designed to give a more in-depth view of particular products, services and solutions.
This year they will be divided into three groups with delegates selecting one from each group to attend. Several sponsors are running workshops, as outlined below.
Delegates will be asked to choose their workshops about one month out from the events.
Company: 3D Printing Systems
Title: Build your very own laser cut Trebuchet
Outline: This hands-on workshop is aimed at educators looking at up-skilling with digital fabrication Makerspace tools. Learn effective ways to use maker technologies, and/or developing technical skills. Learn about Laser Cutters, Vacuum formers, and 3D Printing in the classroom and then go home with your very own Trebuchet.
Presented in Lincoln and Lower Hutt by: Bruce Jackson.
The face of 3D Printing Systems, Part CEO, part-geek, Bruce Jackson leads the strategy and technology side of the business. His passion for innovation and technology-led Bruce to introduce 3D Printing into New Zealand in 2011. Bruce pushes the boundaries with his passion to provide young people with opportunities and training to help build their STEM skills for their futures.
Presented in Auckland by: Gary Brinsden, Head of the Technology Faculty at Pakuranga College and a Director of Innovative 3D Technologies, a 3D printer reselling company.
Gary has been a Technology and Graphics teacher for over 40 years He has extensive experience as a National Marker/Facilitator in Design and Visual Communication and also has 10 years’ experience in the use of 3D printing technology in the educational sector, including laser cutting technology.
Company: Tahi Rua Toru Tech (123Tech)
Title: Using the Tahi Rua Toru Tech Challenge in your school to deliver Digital Technologies curriculum content for ALL year levels.
Outline: In this hands-on workshop, you’ll be guided through setting up the Tahi Rua Toru Tech Challenge in your classrooms and then the first four weeks of the challenge, experiencing all of the activities that the students undertake in the critical initial weeks of the challenge.
You will hear from teachers and students who have undertaken the challenge and will leave the workshop with a good grasp on the full 12-week programme and how its completion can be used to meet progress outcomes, NCEA assessments and qualify students for the Regional and National finals where there are cash prizes for the students and their schools.
Teaching Digital Technologies can be challenging for teachers who lack confidence in either their own skills and knowledge or ability to do so successfully. It can also be challenging for well skilled DT teachers to create learning opportunities that really make a difference in our young tamariki’s lives. Tahi Rua Toru Tech (123Tech) was designed by the IT industry in partnership with the Ministry of Education to support the introduction of the compulsory Digital Technologies curriculum content at all levels of schooling.
The challenge is completely free to all New Zealand schools and kura, is supported by free resources and provides free industry and pedagogical support as well. Students will experience the development cycle that the industry follows, while having fun and creating solutions to real world problems through authentic context learning.
Presented by: Joy Keene and Victoria Reille. Joy is the Deputy CE of IT Professionals and Co-developer of the 123Tech Challenge programme and resources. Victoria is the national co-ordinator and is responsible for supporting teachers, answering their queries and helping them through each step of the 123Tech process. Both have 20+ years’ experience in the IT industry in roles spanning from recruitment, 1st level support, marketing, hardware, graphic and web design through to senior exec roles.
Company: Kai’s Clan
Kai’s Clan is running different workshops at each of the three locations, as follows:
Christchurch-Lincoln workshop: Create a Smart Garden with 2 lines of code!
Outline: Introduction to Kai’s Clan a place where the physical and the virtual worlds merge to become an interactive and collaborative learning playground. Developed here in New Zealand, students code their robots to navigate the mat in real life, in real-time, wherever they are in the world. At the same time their 3D characters collaborate in a virtual environment.
In this workshop, learn how teachers can collaborate to water their pot plants by using the Kai robot (PCB). Using sensors can be difficult but with Kai robots it is super easy. Code with Blockly or Python, grab the data from your sensors and create some awesome graphs. Kai’s Clan will supply plants, robots, sensors, you just need to bring your computer and have fun.
Presented by: Kai’s Clan’s Bruce Jackson and Ronel Schodt.
Wellington-Lower Hutt workshop: Coding Robots that comes to life in AR/VR!
Outline: Introducing a new STEAM toolbox in the classroom. We will do some simple, block coding of physical robots on an AR/VR activity mat and translate this physical activity into a 3D virtual environment. We will also look at how these kinds of activities, with the added dimensions of virtual and augmented realities, can engender engaged, collaborative learning in the classroom.
Presented by: Simon Williams, Digital Technologies teacher at the Raumati Technology Centre.
Auckland workshop: NZ Space Race: how would life be on Mars?
Outline: Introduction to Kai’s Clan and how Sunnyhills School tackled the NZ Space Race. We will follow how the students designed, and problem solved their objective. Angela will show how it tied to the NZ curriculum. During the workshop teachers will code in Blockly or Python and experience augmented and virtual reality. Be I the driver seat of your Mars Rover while maneuvering around the craters of Mars.
Presented by: Angela Lee, of Sunnyhills School with Kai’s Clan’s Bruce Jackson and Ronel Schodt). Angela has been teaching for 15+ years. She is a Google for Education Certified Innovator and Trainer, a Hapara Trainer, Flipgrid Educator, and Minecraft Educator.
Title: Google Workspace for Education Deep Drive
Outline: This workshop will explore the use of Google’s tools and solutions in the education environment. Learn about automated tasks and discover hidden features. You’ll find out about the Google Drive app and how Google integrates with a range of other products.
Plus, join the Norrcom team in diving into the future and looking at what’s on the horizon for Google Workspace in Education.
Presented by: Greg Adler
Title: Leveraging the potential of ETV, ELINK, EVA for Teaching and Learning.
Outline: In this BYOD workshop, ETV will focus on using Enhanced Video Annotation (EVA) in the context of teaching and learning, reviewing:
- features of the three platforms;
- sources of support available on these;
- a classroom-ready EVA exemplar; and
- available EVA tools.
Participants can create an EVA and insert a few interactions themselves during the workshop and will keep access to all EVA Pro Tools for a month after the workshop to continue trialling the tools.
EVA Basic and ELINK come free with ETV.
- EVA (Enhanced Video Annotation tool) turns any video into an enriched interactive experience. Try out EVA’s 17 different types of annotation and interactive tools which pop up while the learner watches the video.
- EVA Basic: Seven non-response tools let you add in-depth information with Labels, Text Boxes, Tables, Links, Images, plus add jump-to’s and chapters with Crossroads and Navigation Hotspots right on the player.
- Eva Pro: An additional 10 response enabled tools to complement the EVA Basic tools. EVA Pro lets you create fully interactive quizzes and puzzles for viewers to answer at any selected time in the video. Choose from Statements, Single Choice, Multiple Choice, True/False, Fill-in-the-Blanks, Drag & Drop, Mark the Words, Drag Text, and Text Input fields. Name Input enables EVA creators to receive interaction data from named individuals and classes.
Presented by: Gretchen Badenhorst, ETV’s Manager of Educational Services. She has taught languages for almost two decades and has been Head of Department and Faculty, an NZQA external examiner and panel leader for several achievement standards.
You can access the materials used in the workshop here at any time.
Or check out this video exemplar.
Or contact Gretchen for further information at firstname.lastname@example.org
Title: Integrating Digital Technologies across the classroom curriculum
Outline: This workshop will look at ways to integrate Digital Technologies across your school curriculum.
Join Noenoe, Ian and Arnika who will share engaging ways to bring a range of concepts and themes to life using digital technologies. Examples will be suitable for Year 1-10 teachers, with a range of resources covering the curriculum. The session will be a chance to see Digital Technologies in action through examples from schools around New Zealand.
Presented by: Arnika Macphail, with Sir Ian Taylor and Noenoe
Arnika supports schools to weave, develop and design an integrated curriculum through their school kaupapa. She comes from a teaching background and understands that time can be a barrier for PLD. Arnika believes PLD should be engaging and relevant. The coaching and mentoring she provides models this by helping educators to save time.
Noenoe, Arnika and Ian are all very passionate about every learner seeing themselves as innovators and creators. They are collaborating to share the story of the amazing Mātauranga resource, and a range of ideas of bringing language, culture and identity to the forefront.
Company: New Era Technology / Using Technology Better
Title: Myths, Legends and ICT in Aotearoa
Outline: In this informative and collaborative session, Tony and Mark will discuss some of the common myths the exist in schools pertaining to ICT. They will then demonstrate at some examples of what ‘good’ looks like (legends), current issues/initiatives and explore some methodologies pertaining to practice, pedagogy and practicalities and the interoperability of these core functions.
This workshop suits ICT decision-makers, leaders and those with an influence over the direction that technology takes in a school, especially in areas such as security, practice, the cloud, Te Rito, National Hardware Refresh Programme, PLD, and more.
There will be plenty of time for questions and discussion as both presenters want to make sure there is specific value in the information they are discussing.
Presented by: Tony Gilbert and Mark Herring
Tony is the National Education Manager at New Era Technology. His previous roles include, Deputy Principal at an Auckland Secondary School, Chief Executive of Arinui and a HoD of Music and Performance Arts.
With a background in community youth work, Mark has over 10 years of teaching experience, most recently as a Deputy Principal of a Primary School. Now as UTB’s Lead Trainer, he specialises in supporting schools and leadership teams to create their own vision and a strategic plan.
Company: Canon, with SMART Technologies
Title: SMART Learning Suite
Outline: Learn how to create an interactive lesson using your existing content and easily deliver it to student’s devices. SMART Learning Suite enables educators to create and deliver engaging lessons that students interact with through their devices in class, remotely, or on their own time.
It’s a flexible tool that can support active learning and collaboration through:
- Transform content: Easily import existing lesson content, enhance it with interactivity, then deliver it to student devices in one click;
- Ignite engagement: Add and customize interactive lesson components, like games and activities to engage, motivate and promote active learning, through student devices; and
- Capture insight into learning: Make learning visible to students with collaborative and instant feedback about their progress.
Lincoln-Christchurch: Rob Mayer. Rob is a collaborative technology specialist who has been helping customers to integrate SMART Technologies products into their organisations for 20 years. A teacher by trade, Rob understands the importance of engaged learners and is dedicated to the successful integration of technology into the teaching and presentation environment. As ANZ Channel Manager, heoversees SMART’s distribution and reseller network throughout Australia and New Zealand.
Lower Hutt-Wellington and Auckland: Helen Lacey. Helen has been an educator for more than 25 years with a strong focus on quality teaching and learning and the use of ICT. She has taught in both the UK and Australia. As a ‘Hands on Support’ for 200+ East Sussex Primary schools, she worked with a wide range Education Technologies to support schools in ensuring best practice use of technology across the National Curriculum. In NSW DoE schools, Helen has worked as an e-learning integrator.
Company: The Museum of Transport and Technology (MOTAT)
Title: Making sense of Arduino
Outline: Learning about digital technology can be a challenging thing and trying to teach this to your students can be scary. In this workshop, you’ll be taken through the basics of understanding how an Arduino board works, and how you can have your students coding and creating prototypes in just a few minutes.
No coding knowledge needed for this hands-on workshop. Just sign up and let MOTAT help make sense of how an Arduino works.
Presented by: Damon Kahi. With an inventor as a father, Damon has been fascinated most of his life by how things work. In his role as Education Innovator for MOTAT, he gets to tinker, create, while having fun inspiring young inventors and innovators of tomorrow.
Company: Cyclone Computer Company and Microsoft
Title: Future Focused Learning and Teaching with Microsoft Surface
Outline: In this workshop you will experience premium Microsoft Surface Devices in action.
Surface provides educators with the power of a laptop and the flexibility of a tablet, making it easy to move around the classroom, and work anywhere, anytime. Surface devices are intuitive to use and enable you to get the most out of Windows 10 and Microsoft 365
Learn how to use the powerful touchscreen display and transform your teaching with digital inking and the Surface pen.
- Christchurch-Lincoln: Nathan Scott and Anthony Breese. Nathan has been a registered New Zealand teacher for the past 15 years in the secondary sector, teaching Mathematics, Computer Science, and Robotics. Anthony is a MoE-Accredited PLD facilitator and has been a registered NZ teacher for the past 19 years in the Primary and Intermediate sector.
- Wellington-Lower Hutt: Danny Bedingfield. Danny is a trained teacher with more than 15 years of facilitating in schools and commercial organisations. He is also a Microsoft Certified Trainer.
- Auckland: Brad Thomas. Brad is an experienced Digital Learning Designer, and a MOE Accredited PLD facilitator. He has worked extensively with school leaders and teachers to develop effective digital strategies to support and enhance teaching and learning.
Find out more about the Microsoft Surface here.
Title: Uncover the best interactive experience for teachers and students in interactive panels in 2021.
Outline: A user interface should be as easy as using your apps on your phone. How can teaching be as easy as logging in with the click of one button? What could a digital learning platform in the classroom look like? How can you engage more than one style of learning at the same time? How can you bring show me learning that’s not only from the front of the classroom?
Let BEarena show you all this and much more.
Presented by: Sandy Antipas
Sandy is an Education IT and Interactive Technology specialist at ASI Solutions based in Te Whanganui a Tara, New Zealand. Sandy has a long-standing affinity with the education sector being the son of a teacher, his mother was one of the early Pasifika teachers trained in the 70s at Wellington’s teacher training college in Karori. He uses his skills to help people learn about new ways to improve what they do, with technology and learning.
Company: Digital Circus
Title: Driving student agency with Design Thinking
Outline: Put your students in the driver’s seat to solve problems and develop a love for life-long learning. Join Toni as she takes a deep dive into the Design Thinking model, unpack the skills, and explore how technology can support the learning.
During this workshop, she will guide you through the practical examples of how this looks in primary and intermediate classroom programmes.
Presented by: Toni Westcott
Toni is a passionate educator, having taught in primary schools in Wellington and Hawkes Bay. She has a Masters, specialising in education and is a Google Certified educator, trainer and innovator. Toni currently works with schools all around NZ supporting teachers to integrate digital technology into their classroom progammes in meaningful and relevant ways. She enjoys developing teacher knowledge with a hands-on approach and supporting teachers to build on what they already do in their classrooms.
Please note: VR VOOM workshop for Auckland only
Company: VR VOOM
Title: How to develop and program Virtual Reality projects in the classroom using Unity.
Outline: In this workshop, you will learn how to develop and program a virtual reality (VR) experience and how this can be taught to students.
VR VOOM will give a demonstration of Unity and the capabilities of this free and popular engine used for creating 2D and 3D apps and games. Learn how feasible it is to create a VR project in Unity and explore some of the differences between programming using C# and Bolt (a Visual Scripting plugin available in Unity, similar to using block-based programming in Scratch) to create content and move objects around in a VR environment. You will gain insights into the game design theory behind the learning process and how to get students involved in creating through an immersive and entertaining experience.
This workshop directly links to the revised NZC Technology curriculum for both Computational Thinking (CT) and Designing and developing digital outcomes (DDDO). Content can also be used with students at NCEA level. This workshop is aimed at Curriculum Level 3 upwards.
Career pathways for students will also be discussed with the expectations at a tertiary level and why it’s important students learn and experience digital technologies early in schools.
Presented by: Thomas Male and Dr Nasser Giacaman.
Thomas is VR VOOM’s VR Development Team Leader. Nasser is a Senior Lecturer in Software Engineering at the University of Auckland, where he is currently Director of Software Engineering as well as the Software Engineering Masters Advisor.
To register your interest to attend INTERFACEXpo 2021, go to interfacexpo.nz/register2021/
Once registered, you will receive an invitation to select the workshops of your choice from mid April. If you have any questions, please contact us at email@example.com
INTERFACE April 2021.